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ⓘ Sin-hūn ê Sū-kiāⁿ sī Arthur Conan Doyle chhòng-chok ê Sherlock Holmes hē-lia̍t ê kî-tiong chi̍t phiⁿ toán-phian siáu-soat. I āu-lâi hām kî-thaⁿ 11 phiⁿ toán-phi ..



Sin-hūn ê Sū-kiāⁿ
                                     

ⓘ Sin-hūn ê Sū-kiāⁿ

Sin-hūn ê Sū-kiāⁿ sī Arthur Conan Doyle chhòng-chok ê Sherlock Holmes hē-lia̍t ê kî-tiong chi̍t phiⁿ toán-phian siáu-soat. I āu-lâi hām kî-thaⁿ 11 phiⁿ toán-phian siáu-soat tâng-chê siu-lo̍k tī 1892 nî chhut-pán ê Sherlock Holmes ê Mō͘-hiám lāi-bīn.

                                               

1848 nî Hoat-kok

8 goe̍h 19 ji̍t: Gustave Caillebotte, ōe-ka. 1894 nî kòe-sin. 6 goe̍h 7 ji̍t: Paul Gauguin, ōe-ka. 1903 nî kòe-sin. 2 goe̍h 16 ji̍t: Octave Mirbeau, kio̍k-chok-ka. 1917 nî kòe-sin.

                                               

1844 nî Hoat-kok

1 goe̍h 7 ji̍t: Bernadette Soubirous. 1879 nî kòe-sin. 9 goe̍h 25 ji̍t: Sarah Bernhardt, ián-oân. Comédie-Française hōe-oân. 1923 nî kòe-sin. 4 goe̍h 16 ji̍t: Anatole France, chok-ka. 1924 nî kòe-sin.

                                               

1840 nî Hoat-kok

11 goe̍h 14 ji̍t: Claude Monet, ōe-ka. 1926 nî kòe-sin. 11 goe̍h 12 ji̍t: Auguste Rodin, tiau-khek-ka. 1917 nî kòe-sin. 4 goe̍h 12 ji̍t: Émile Zola, siáu-soat-ka. 1902 nî kòe-sin.

                                               

1839 nî Hoat-kok

10 goe̍h 30 ji̍t: Alfred Sisley, Liân-ha̍p Ông-kok ōe-ka. 1899 nî kòe-sin. 1 goe̍h 19 ji̍t: Paul Cézanne, ōe-ka. 1906 nî kòe-sin. 3 goe̍h 16 ji̍t: Sully Prudhomme, si-jîn. 1907 nî kòe-sin.

                                               

1887 nî Hoat-kok

5 goe̍h 31 ji̍t: Saint-John Perse, si-jîn. tāi-sài. 1975 nî kòe-sin. 10 goe̍h 6 ji̍t: Le Corbusier, kiàn-tio̍k-su. 1965 nî kòe-sin. 7 goe̍h 28 ji̍t: Marcel Duchamp, tiau-khek-ka. 1968 nî kòe-sin.

                                               

1871 nî Hoat-kok

1 goe̍h 7 ji̍t: Émile Borel, sò͘-ha̍k-ka. Hoat-kok kok-hōe gī-oân. 1956 nî kòe-sin. 5 goe̍h 6 ji̍t: Victor Grignard, hòa-ha̍k-ka. 1935 nî kòe-sin. 7 goe̍h 10 ji̍t: Marcel Proust, siáu-soat-ka. 1922 nî kòe-sin.

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Pino - logical board game which is based on tactics and strategy. In general this is a remix of chess, checkers and corners. The game develops imagination, concentration, teaches how to solve tasks, plan their own actions and of course to think logically. It does not matter how much pieces you have, the main thing is how they are placement!

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